Model's scale has no effect on media texture
I'm trying to get 360 video mapped to the inside of a cube and the camera inside. I have everything working correctly, except the scale of the video. No matter what scale I set the model to, it never changes when I hit play. It can be 1 - 10,000 and the result is the same.
Steps I have taken:
After those steps, the scale of the fbx changing has no effect on the size or orientation of the video being played. Why is that?
asked Nov 02 '16 at 03:54 PM in Using UE4
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