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HTC Vive - VR Preview - Cross eye, overlapping (4.13)


I am using HTC VIVE with UE4.13. Whenever I press play on VR Preview, the left eye and the right seem to overlap - cross eyed. For the left eye, the left sight of the vision has a dark portion. Same thing for the right eye, but on the right side. Please refer to this image. It looks something like this. alt text. Please note however that the head tracking works fine. I have tried making the compositor fullscreen, tried extended mode, tried direct mode but still the same. So I thought lets try the sample UE VR projects and also the basic FPS project in VR Preview and all of them have the exact same issue. I am using the latest nvidia drivers ( just updated), set the settings as direct mode, tried playing with the resolution settings, but to no avail. As a last resort, I tried testing my vive with unity to see if it causes the same problem but in unity I do not have this issue. So I feel that there is some settings or something that I am not doing right. Can someone please help? Stuck for days with this.

Product Version: UE 4.13
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asked Nov 02 '16 at 04:06 PM in VR

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avatar image RomanitoX Nov 07 '16 at 03:56 AM

I got the same issue on mine and i tried to change FOV but nothing happen so i don't really know if someone got the answer that would be perfect !

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2 answers: sort voted first


since a lot of people have problems with this we created a short tutorial on how to fix UE4 + Vive Fullscreen.


If you have any questions just throw us a line (Mail at the end of the video)

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answered Nov 15 '16 at 09:19 PM

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Hi there! It's a bummer, but I believe the issue is how UE4 is currently interacting with the Vive. They said there isn't a timeline for a fix, which is lame for use developing with a Vive.

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answered Nov 28 '16 at 03:29 PM

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