HTC Vive - VR Preview - Cross eye, overlapping (4.13)

Hi,

I am using HTC VIVE with UE4.13. Whenever I press play on VR Preview, the left eye and the right seem to overlap - cross eyed. For the left eye, the left sight of the vision has a dark portion. Same thing for the right eye, but on the right side. Please refer to this image. It looks something like this.

. Please note however that the head tracking works fine. I have tried making the compositor fullscreen, tried extended mode, tried direct mode but still the same. So I thought lets try the sample UE VR projects and also the basic FPS project in VR Preview and all of them have the exact same issue. I am using the latest nvidia drivers ( just updated), set the settings as direct mode, tried playing with the resolution settings, but to no avail. As a last resort, I tried testing my vive with unity to see if it causes the same problem but in unity I do not have this issue. So I feel that there is some settings or something that I am not doing right. Can someone please help? Stuck for days with this.

I got the same issue on mine and i tried to change FOV but nothing happen so i don’t really know if someone got the answer that would be perfect !

Hi,

since a lot of people have problems with this we created a short tutorial on how to fix UE4 + Vive Fullscreen.

If you have any questions just throw us a line (Mail at the end of the video)

Hi there! It’s a bummer, but I believe the issue is how UE4 is currently interacting with the Vive. They said there isn’t a timeline for a fix, which is lame for use developing with a Vive.