Game fails to launch

link textEverytime I launch my game it fails, with the following log message:

LogUObjectGlobals:Warning: Failed to find object ‘Class None.’
LogCharacterMovement:Warning: GetSimulationTimeStep() - Max iterations 8 hit while remaining time 0.098884 > MaxSimulationTimeStep (0.050) for ‘FirstPersonCharacter_C_1’, movement ‘Walking’
LogPhysics:Error: PHYSX: (d:\ori.cohen_g6217_physics\engine\source\thirdparty\physx\physx-3.3\source\physx\src\NpRigidBodyTemplate.h 437) eINVALID_PARAMETER : RigidBody::setRigidBodyFlag: kinematic bodies with CCD enabled are not supported! CCD will be ignored.
LogStats:Warning: MetaData mismatch. Did you assign a stat to two groups? New //STATGROUP_Threads//FLauncherTask///Thread_a38_0///####STATCAT_Advanced#### old //STATGROUP_Threads//FLauncherTask///Thread_1a84_0///####STATCAT_Advanced####
LogTexture:Warning: Building texture with an invalid GUID: /Engine/Transient.Texture2D_1
LogTexture:Warning: Texture has no source mips: /Engine/Transient.Texture2D_1
LogTexture:Warning: Building texture with an invalid GUID: /Engine/Transient.Texture2D_0
LogTexture:Warning: Texture has no source mips: /Engine/Transient.Texture2D_0
LogTexture:Warning: Texture has no source mips: /Engine/Transient.Texture2D_1
LogTexture:Warning: Texture has no source mips: /Engine/Transient.Texture2D_0
LogStats:Warning: MetaData mismatch. Did you assign a stat to two groups? New //STATGROUP_Threads//FLauncherTask///Thread_1c38_0///####STATCAT_Advanced#### old //STATGROUP_Threads//FLauncherTask///Thread_1a84_0///####STATCAT_Advanced####
LogStats:Warning: MetaData mismatch. Did you assign a stat to two groups? New //STATGROUP_Threads//FLauncherTask///Thread_9f8_0///####STATCAT_Advanced#### old //STATGROUP_Threads//FLauncherTask///Thread_1a84_0///####STATCAT_Advanced####
PackagingResults:Error: Error Launch failed! Unknown Error

I’d appreciate some help guys.

Hello Delta1,

The only error I see in your log seems to be the following:

LogPhysics:Error: PHYSX: (d:\ori.cohen_g6217_physics\engine\source\thirdparty\physx\physx-3.3\source\physx\src\NpRigidBodyTemplate.h 437) eINVALID_PARAMETER : RigidBody::setRigidBodyFlag: kinematic bodies with CCD enabled are not supported! CCD will be ignored.

This error shouldn’t block packaging however and has been removed as of 4.13 I believe. Does this only happen with your particular project or for any project you try to package?

Hi,

Ive tried to package 2 versions if the same project with no luck, it usually throws up a “package failed unknown error” not sure what that means of how it can be resolved.

I’ll be back in my office tommorrow and can send you a link to the project if it may help?

“Package Failed: Unknown Error” basically means “This package failed” and doesn’t tell you anything. Whenever you see this error, you’ll have to look up in the log at the errors above for more information, which is why I referred to the one mentioned in my previous comment.

Ok let me get back to my machine tomorrow I’ll try launching a new project on editor and will let you know of the outcome.

Hi Matthew,

I’ve tried a different project, same error, I’ve attached the logfiles.

Thanks for all your kind help.

Kind regards,
D.

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Thank you for the extra logs. The main error seems to be this one:

InternalUtils.SafeCopyFile: WARNING: SafeCopyFile Exception was Exception in mscorlib: Could not find file ‘C:\Program Files\Epic Games\4.12\Engine\Binaries\Win64\UE4Game.pdb’.

This particular message is just a warning but it’s the same thing that ends up leading to the Automation Tool’s failure, which causes the packaging to fail. Since you’re launching, this defaults to the Development configuration and thus requires debugging symbols to package correctly. Since the file path suggests that you’re using a binary version of the engine, you may not have these selected to be installed.

Please open the Epic Games Launcher and select the Library Tab. On the right side, please click the arrow beside Launch on your 4.12.5 version and select “Options”. A new window will appear with some installation options. Please ensure that “Editor symbols for debugging” is checked and then click Apply. If it was already checked, you may want to try verifying the engine. You should have the file that was missing after this and should be able to package.

Please note that these are approximately 9 GB. If you would rather not download them, you should still be able to package your game for the Shipping configuration, but it won’t include anything such as logs, console commands, or any debugging features.

Edit: If you have any packaging issues in the future, please refer to this page as it has a large list of common packaging problems and examples of fixes for them, including this one.

There doesnt seem to be an “options” on my launcher, in the arrow next to the “Launch 4.12.5”?

Specifically under the Library tab:

Ah ok, I’ll try that on Monday when I get back to work, thanks for all your kind help!

Thanks for that Matthew, it seems to have done the trick!