x

Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

Code Sign error: No matching provisioning profiles found:

I've loved UE4 right untill its come to testing on a device... now i seriously hate it :( hopefully someone can help me with this.

I've created my cert and imported on the mac, ive added the game.mobileprovison file to game/build/ios

when i come to launch the game, i get : LogPlayLevel:Display: mono: Code Sign error: No matching provisioning profiles found: No provisioning profiles with a valid signing identity (i.e. certificate and private key pair) were found.

As there is no actual documentation(that i've seen) i'g guessing ive done the right things with regards to adding the files.

my question is where SHOULD they be for the game to see them and continue with the launch?

this is with me opening my project from within the game folder, as i dont know how to push a specific project/game within xcode.

thanks.

C

Product Version: Not Selected
Tags:
more ▼

asked Jun 04 '14 at 05:43 AM in Packaging & Deployment

avatar image

tmcraig08
36 3 4 6

avatar image jeffvoigt Jul 14 '14 at 08:03 PM

I'm having the same issue =(

avatar image Ravlek STAFF Jul 24 '14 at 09:38 PM

Hi,

Sorry for the delay in response. One thing that is missing in 4.2 and 4.3 is a UI to specify the Bundle Identifier for the game (btw, I just rectified that issue and 4.4 will have it). To do that in previous versions, you will need to go to the editor and open the Project Settings, click on the iOS section, and then click Create PList button. Once you have that Plist, click the open Plist folder button and then edit the plist. Find the CFBundleIdentifier key and change it from com.epicgames.{BUNDLE_IDENTIFIER} to com.yourcompany.mygame where your company and my game match the identifier you used to create the mobile provision. That should get you past this problem.

-Pete

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

1 answer: sort voted first

Hello,

Thank you for your report. We were not able to investigate this on the engine version you reported, but there have been many version changes to UE4 since this question was first posted. With a new version of the Engine comes new fixes and it is possible that this issue has changed or may no longer occur. Due to timetable of when this issue was first posted, we are marking this post as resolved for tracking purposes. If you are still experiencing the issue you reported in the current engine version, then please respond to this message with additional information and we will investigate as soon as possible. If you are experiencing a similar, but different issue at this time, could you please submit a new report for it.

Thank you.

more ▼

answered Dec 11 '14 at 02:55 PM

avatar image

[Epic] Gribbs ♦♦ STAFF
11.8k 292 14 76

(comments are locked)
10|2000 characters needed characters left
Viewable by all users
Your answer
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question