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Spawn Particle on Character

I'm trying to make my character shoot laser from his eyes and the laser should keep going along with character not just floating around like magic. I already tried all techniques (socket billboard/reference) that I know. WHAT SHOULD I DO FOR GOD SAKE @@ alt text

Product Version: UE 4.10
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asked Nov 02 '16 at 05:48 PM in Using UE4

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not enough info. show us the setup from cascade (especially the required node, and anything you think might be handy for others to know to solve the issue), how did you apply the effect to the character? did you set up a blueprint? if so, show us.

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answered Nov 02 '16 at 06:38 PM

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avatar image Zukkoku Nov 02 '16 at 07:57 PM

Sorry, I forgot dat part XDalt text alt text

avatar image Luos Nov 02 '16 at 10:27 PM

hmm.. for something as static as this you could just use a static mesh with a bright red material on it. As for the beam though, how are you controlling the target?

avatar image Zukkoku Nov 04 '16 at 01:35 AM

Following is not the problem, the beam follow me as I walk or jump, the problem is that as I move the beam follow, but "static" on the the emitter target alt text

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Hello I'm not quite sure what it is you are attaching the 'beam' to (billboard) so if it does have any other characteristics I don't know about, I'm sorry. I'm surprised the beam doesn't follow because you did child it under your character. have you tried changing the the location type in the SpawnEmitterAttached to SnapToTarget? I know I it worked for me a while back but I was working with a slightly different emitter. I do have a working project with a laser like this too so I can look into it more once I get a chance if this doesn't work.

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answered Nov 03 '16 at 07:33 AM

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