How to compile engine from project solution
Hello. I am very new still to fiddling with the cpp code for UE4. Currently, I made some changes to the Steamworks Leaderboard cpp file http://shootertutorial.com/2015/09/26/ue4-tips-online-leaderboards/ and I want to compile so that it will keep the highest score rather than adding the new score to the previous value.
After the changes, I right click UE4 on the solution explorer and press build. Very fast, it says 1 succeded. However, when I relaunch the uproject, package, and test the new steamworks. It still has the old behaviour.
If I try to right click on ue4, then go to debug>start new instance, I get an error.
So, I think that something is wrong then. I tried to follow this guide, but I am stucked. https://docs.unrealengine.com/latest/INT/Programming/Development/BuildingUnrealEngine/
If you are using the Launcher version of the engine then making changes to the engine source code will not be possible as the Launcher uses pre-built binaries. If you would like to change the source code you can download and compile the engine manually from GitHub (https://github.com/EpicGames/Signup ) and then make changes as you see fit.
answered Nov 03 '16 at 01:50 PM
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