Superman in unreal engine?

would anybody be interested in how this might work and give me ideas. I am going to make a small game based off of superman. rendering him maybe in new 52 costume. how might the flying work too?

Flying tutorials Unreal Engine 4 Tutorial - Flying Movement Mode (Jetpack) - YouTube

Also U need to create Ur own flying animation with hands in forward direction and body aligned in direction of force...

Example of inventory system.

When you get the flying done, flying really fast such as sprinting (except you’re flying) will cause you to drift when you turn, a way you could try reducing that is by setting the breaking deceleration value high and when you do that it’ll also allow you to go faster and will reduce the drifting at the same time.

So is the game a top down, third person, or first person?