Why does the Event Tick stop working after a short time?

Hi,

I have an issue that I don’t understand : I set a small Shmup with a random asteroid spawn and a scrolling background all linked on a Event tick. After a very short time, the tick event stops working whith not apparent reasons. If you have any idea, it will be helpfull. Thanks !

Is there any kind of limitation of objects that can be tick driven at the same time on screen ?

Hi JLemonnier,

I have seen a few cases where that would happen, so I have a few questions to help with the investigation.

Could I see some screenshots of what the Tick is executing? Also, if you put a print string directly after the event tick, does it stop printing as well? Does this happen with all of your Blueprints or just certain ones?

Any additional information about the project may help as well.

Hello,

I am marking this questions as answered for tracking purposes. If you require additional help, please comment with the requested information and I will be happy to further assist you.

Cheers!

I also have the same problem my event tick stops running after a certain amount of time for no reason

I am having the same problem. Tick stops working after a minute or two.

I also noticed that at the same time this happens my trigger boxes stop triggering on overlap events. works fine right after the game starts … but after a few minutes it quits working.

My issues seems to have been something I did in the level blueprint. I don’t recall what I changed but I got it working again. I don’t think this was a bug in my case.