Hello, I'm getting some strange reflectance issues (see images). Its like the light thats hitting the door is completely ignoring the surrounding walls that should be blocking the light. The lighting has been baked and im getting mixed results. In the first image, it should just be a very dark room. When it didn't even have a door, the room baked pitch black as it should have. But when the door was put it im getting some reflectance on the door again and its almost like its lighting up the room in a weird way.
Any suggestions would be great as im stumped. Thanks
asked Nov 03 '16 at 09:34 AM in Using UE4
Looks like it needs a reflection probe. Try adding a Sphere Reflection Capture near the door.
answered Nov 03 '16 at 07:57 PM
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