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Painted foilage textures not applying correctly

Hi everyone I have been working on a simple side scroller project. I have been having problem with my painted foliage not showing textures. I have have about 200 speed tree meshes in the scene and certain trees display proper textures while others never load in. Inside the level I have exponential fog increased quite high and a large smoke effect. After having built the lighting and packaged the game it gives me the grey untextured base material. This can be replicated by using the standalone game option. This is using stand alone game, as you can see the trees are grey .alt text

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In the second picture you can see the textures applying when inside the editor. I have tried rebuilding lighting and different rigs. It makes no apparent difference. Please help. Specs: GTX 960 i5 2400 8 gb ddr3 ram 240 gb ssd If their is any other information that i can add please inform me.

Product Version: UE 4.13
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asked Nov 03 '16 at 10:48 PM in Rendering

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avatar image Topgear201 Nov 30 '16 at 03:48 AM

Still happens in 4.14. Having to redo the level as hand placed trees, not a big deal but annoying.

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This is happening to me as well but with assets from the Open World Demo Collection.

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answered Nov 05 '16 at 08:51 PM

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