why does my ai keep jumping?
I have created a first person template and added the third person content for the mannequin and animations, deleted the camera and set up a pawn sensing component which follows the player fine, but when my Ai walk near each other or objects, they jump. I have changed the max jump velocity to 0 what else could I try?
asked Nov 04 '16 at 03:58 AM in Blueprint Scripting
I think it has something to do with the animation blueprint from your AI, maybe the AI's movement state gets set to falling for a few frames? This makes the basic animation blueprint play the jump animation I think :)
answered Nov 07 '16 at 02:46 PM
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