Why does my ai keep jumping?

I have created a first person template and added the third person content for the mannequin and animations, deleted the camera and set up a pawn sensing component which follows the player fine, but when my Ai walk near each other or objects, they jump. I have changed the max jump velocity to 0 what else could I try?

Thanks!

There’s nothing in the images you’ve attached that would explain AI jumping at all. AI doesn’t jump on it’s own out of the box, so the question is how do you make your AI jump? Maybe you’re just doing it in some unintended cases? I encourage you to debug it :smiley:

Hey,

I think it has something to do with the animation blueprint from your AI, maybe the AI’s movement state gets set to falling for a few frames?
This makes the basic animation blueprint play the jump animation I think :slight_smile:

Good luck!
Elias