Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

Pawnsensing making run glitchy

Hi! so this is a very simple issue but i don't know how to solve it

i have a zombie, it uses pawnsesnsing to detect the player, and it runs towards the player when it senses it. Whenever the zombie is running towards me, it will go back to the idle animation for about 0.1 seconds before going in to the run animation again, and i noticed it was because of the "sensing interval" option in pawnsensing.

if i set the sensing interval to .1 seconds, itll pretty much go between the run and idle animation every .1 seconds while it'd coming after me, which is just a mess. but if i set it to 5 seconds, it'll only glitch every 5 seconds. so... what do you think i can do to make it sense me in a reasonable amount of time without it glitching to the idle state every time it goes through the interval?

edit: if i set the sensing interval to anywhere near .05 seconds, itll basically stay in place while glitching between the animations. so something tell me that every time it senses me, it sets the run speed to 0 for a certain amount of time before actually continuing to run after me. i was looking in the list of fixes in the 4.13.1 hotfix, and i saw "Fixed! UE-35852 AI Move To Location zeros velocity each call, causing the AI Pawn to freeze if told to move again before reaching destination" which is basically my issue, but i'm running 4.13.2 and it's still there.

Product Version: UE 4.13
more ▼

asked Nov 04 '16 at 07:00 AM in Blueprint Scripting

avatar image

1 1 1

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

0 answers: sort voted first
Be the first one to answer this question
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question