Paper 2D tilemap stutter in standalone or packaged

I’m having issues with Tilemaps in 4.13.
In a new editor window the tilemap behaves as expected. The texture smoothly scrolls and it looks just like I want it to.

But when launching in standalone or starting a packaged game the tilemap stutters when moving. It feels like framedrops, but the fps are a constant 60. The character and UI also doesn’t stutter.

I recorded this short video to showcase:

The stuttering isn’t so noticable in the video for some reason, but when in game it is VERY noticable and makes the game unplayable.

Both recordings are 60+ fps and the camera is at a distance to the textures to achieve a pixel perfect look.
The Tile Sheet texture is also conditioned.

Since the video doesn’t really show, how bad the stuttering is, here’s a testmap with the problem:

What can I do to fix this?

Could anyone at least download the project and confirm that this isn’t just happening on my end?
I really don’t know how to fix this and my project depends on it.

bump for visibility

I downloaded your testmap and I can confirm that I do not get any stuttering. I even unlocked your FPS cap to get 200 fps and everything seemed fine. If you have a friend’s PC to test on I recommend you do that so you can see it for yourself. I have an i7 4790k, FuryX, and a 2560x1440 144hertz freesync display. (Thanks for automatically setting the resolution for me:) Best wishes for your project.

As for what might be causing your issue on your end I’m really not sure but I can see what’s happening in the video and that’s definitely not happening on my end at all.

I believe you had the same issue as me, although I wasn’t using tilemaps. If you are still encountering it, the solution can be found HERE. Let me know if that helps!