Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

Office Holiday

Epic Games' offices will be on holiday from June 22nd to July 7th. During this period support will be limited. Our offices will reopen on Monday, July 8th. 

Packaging failed. Unknown error for android VR

I get this message when I want to package the first person sample for android VR. I have the same problem with all other Unreal versions.

UATHelper: Packaging (Android (ETC2)): BUILD FAILED UATHelper: Packaging (Android (ETC2)): C:\NVPACK\android-sdk-windows\tools\ant\build.xml:653: The following error occurred while executing this line: UATHelper: Packaging (Android (ETC2)): C:\NVPACK\android-sdk-windows\tools\ant\build.xml:698: null returned: 1 UATHelper: Packaging (Android (ETC2)): Total time: 7 seconds UATHelper: Packaging (Android (ETC2)): Program.Main: ERROR: AutomationTool terminated with exception: System.IO.FileNotFoundException: Could not find file 'C:\Users\FMEMAR\Desktop\Test_02\Test_02\Intermediate/Android/APK/bin/Test_02-debug.apk'. UATHelper: Packaging (Android (ETC2)): File name: 'C:\Users\FMEMAR\Desktop\Test_02\Test_02\Intermediate/Android/APK/bin/Test_02-debug.apk' UATHelper: Packaging (Android (ETC2)): at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath) UATHelper: Packaging (Android (ETC2)): at System.IO.File.InternalCopy(String sourceFileName, String destFileName, Boolean overwrite, Boolean checkHost) UATHelper: Packaging (Android (ETC2)): at UnrealBuildTool.UEDeployAndroid.MakeApk(AndroidToolChain ToolChain, String ProjectName, String ProjectDirectory, String OutputPath, String EngineDirectory, Boolean bForDistribution, String CookFlavor, Boolean bMakeSeparateApks, Boolean bIncrementalPackage, Boolean bDisallowPackagingDataInApk) UATHelper: Packaging (Android (ETC2)): at UnrealBuildTool.UEDeployAndroid.PrepForUATPackageOrDeploy(FileReference ProjectFile, String ProjectName, String ProjectDirectory, String ExecutablePath, String EngineDirectory, Boolean bForDistribution, String CookFlavor, Boolean bIsDataDeploy) UATHelper: Packaging (Android (ETC2)): at AndroidPlatform.Package(ProjectParams Params, DeploymentContext SC, Int32 WorkingCL) UATHelper: Packaging (Android (ETC2)): at Project.Package(ProjectParams Params, Int32 WorkingCL) UATHelper: Packaging (Android (ETC2)): at BuildCookRun.DoBuildCookRun(ProjectParams Params) UATHelper: Packaging (Android (ETC2)): at AutomationTool.BuildCommand.Execute() UATHelper: Packaging (Android (ETC2)): at AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands) UATHelper: Packaging (Android (ETC2)): at AutomationTool.Automation.Process(String[] Arguments) UATHelper: Packaging (Android (ETC2)): at AutomationTool.Program.MainProc(Object Param) UATHelper: Packaging (Android (ETC2)): at AutomationTool.InternalUtils.RunSingleInstance(Func`2 Main, Object Param) UATHelper: Packaging (Android (ETC2)): at AutomationTool.Program.Main() UATHelper: Packaging (Android (ETC2)): Program.Main: AutomationTool exiting with ExitCode=1 (Error_Unknown) UATHelper: Packaging (Android (ETC2)): BUILD FAILED PackagingResults:Error: Error Unknown Error LogDirectoryWatcher:Warning: Failed to begin reading directory changes for ../../../../../../Users/FMEMAR/Desktop/Test_02/Test_02/Plugins/. Error: The system cannot find the file specified. (0x00000002) LogDirectoryWatcher: A directory notification for '../../../Engine/Plugins/' was aborted. LogSlate: Only BGRA pngs, bmps or icos are supported in by External Image Picker LogTemp:Display: Executing iPhonePackager certificates Engine -bundlename com.YourCompany.Test02 LogTemp:Display: CWD: C:\Program Files (x86)\Epic Games\4.14\Engine\Binaries\DotNet\IOS LogTemp:Display: Initial Dir: C:\Program Files (x86)\Epic Games\4.14 LogTemp:Display: Env CWD: C:\Program Files (x86)\Epic Games\4.14\Engine\Binaries\DotNet\IOS LogTemp:Display: BranchPath = 2016FMEMAR/C/Program Files (x86)/Epic Games/4.14/Engine/Binaries --- GameBranchPath = 2016FMEMAR/C/Program Files (x86)/Epic Games/4.14/Engine/Binaries LogTemp:Display: IPP ERROR: Application exception: System.IO.DirectoryNotFoundException: Could not find a part of the path 'C:\Users\FMEMAR\AppData\Local\Apple Computer\MobileDevice\Provisioning Profiles'. LogTemp:Display: at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath) LogTemp:Display: at System.IO.FileSystemEnumerableIterator`1.CommonInit() LogTemp:Display: at System.IO.FileSystemEnumerableIterator`1..ctor(String path, String originalUserPath, String searchPattern, SearchOption searchOption, SearchResultHandler`1 resultHandler, Boolean checkHost) LogTemp:Display: at System.IO.Directory.EnumerateFiles(String path, String searchPattern) LogTemp:Display: at iPhonePackager.CodeSignatureBuilder.FindProvisions(String CFBundleIdentifier) LogTemp:Display: at iPhonePackager.Program.Main(String[] args)

Product Version: UE 4.14 Preview
more ▼

asked Nov 04 '16 at 03:09 PM in Packaging & Deployment

avatar image

6 2 2

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

0 answers: sort voted first
Be the first one to answer this question
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question