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Packaging failed. Unknown error for android VR

I get this message when I want to package the first person sample for android VR. I have the same problem with all other Unreal versions.

UATHelper: Packaging (Android (ETC2)): BUILD FAILED UATHelper: Packaging (Android (ETC2)): C:\NVPACK\android-sdk-windows\tools\ant\build.xml:653: The following error occurred while executing this line: UATHelper: Packaging (Android (ETC2)): C:\NVPACK\android-sdk-windows\tools\ant\build.xml:698: null returned: 1 UATHelper: Packaging (Android (ETC2)): Total time: 7 seconds UATHelper: Packaging (Android (ETC2)): Program.Main: ERROR: AutomationTool terminated with exception: System.IO.FileNotFoundException: Could not find file 'C:\Users\FMEMAR\Desktop\Test_02\Test_02\Intermediate/Android/APK/bin/Test_02-debug.apk'. UATHelper: Packaging (Android (ETC2)): File name: 'C:\Users\FMEMAR\Desktop\Test_02\Test_02\Intermediate/Android/APK/bin/Test_02-debug.apk' UATHelper: Packaging (Android (ETC2)): at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath) UATHelper: Packaging (Android (ETC2)): at System.IO.File.InternalCopy(String sourceFileName, String destFileName, Boolean overwrite, Boolean checkHost) UATHelper: Packaging (Android (ETC2)): at UnrealBuildTool.UEDeployAndroid.MakeApk(AndroidToolChain ToolChain, String ProjectName, String ProjectDirectory, String OutputPath, String EngineDirectory, Boolean bForDistribution, String CookFlavor, Boolean bMakeSeparateApks, Boolean bIncrementalPackage, Boolean bDisallowPackagingDataInApk) UATHelper: Packaging (Android (ETC2)): at UnrealBuildTool.UEDeployAndroid.PrepForUATPackageOrDeploy(FileReference ProjectFile, String ProjectName, String ProjectDirectory, String ExecutablePath, String EngineDirectory, Boolean bForDistribution, String CookFlavor, Boolean bIsDataDeploy) UATHelper: Packaging (Android (ETC2)): at AndroidPlatform.Package(ProjectParams Params, DeploymentContext SC, Int32 WorkingCL) UATHelper: Packaging (Android (ETC2)): at Project.Package(ProjectParams Params, Int32 WorkingCL) UATHelper: Packaging (Android (ETC2)): at BuildCookRun.DoBuildCookRun(ProjectParams Params) UATHelper: Packaging (Android (ETC2)): at AutomationTool.BuildCommand.Execute() UATHelper: Packaging (Android (ETC2)): at AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands) UATHelper: Packaging (Android (ETC2)): at AutomationTool.Automation.Process(String[] Arguments) UATHelper: Packaging (Android (ETC2)): at AutomationTool.Program.MainProc(Object Param) UATHelper: Packaging (Android (ETC2)): at AutomationTool.InternalUtils.RunSingleInstance(Func`2 Main, Object Param) UATHelper: Packaging (Android (ETC2)): at AutomationTool.Program.Main() UATHelper: Packaging (Android (ETC2)): Program.Main: AutomationTool exiting with ExitCode=1 (Error_Unknown) UATHelper: Packaging (Android (ETC2)): BUILD FAILED PackagingResults:Error: Error Unknown Error LogDirectoryWatcher:Warning: Failed to begin reading directory changes for ../../../../../../Users/FMEMAR/Desktop/Test_02/Test_02/Plugins/. Error: The system cannot find the file specified. (0x00000002) LogDirectoryWatcher: A directory notification for '../../../Engine/Plugins/' was aborted. LogSlate: Only BGRA pngs, bmps or icos are supported in by External Image Picker LogTemp:Display: Executing iPhonePackager certificates Engine -bundlename com.YourCompany.Test02 LogTemp:Display: CWD: C:\Program Files (x86)\Epic Games\4.14\Engine\Binaries\DotNet\IOS LogTemp:Display: Initial Dir: C:\Program Files (x86)\Epic Games\4.14 LogTemp:Display: Env CWD: C:\Program Files (x86)\Epic Games\4.14\Engine\Binaries\DotNet\IOS LogTemp:Display: BranchPath = 2016FMEMAR/C/Program Files (x86)/Epic Games/4.14/Engine/Binaries --- GameBranchPath = 2016FMEMAR/C/Program Files (x86)/Epic Games/4.14/Engine/Binaries LogTemp:Display: IPP ERROR: Application exception: System.IO.DirectoryNotFoundException: Could not find a part of the path 'C:\Users\FMEMAR\AppData\Local\Apple Computer\MobileDevice\Provisioning Profiles'. LogTemp:Display: at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath) LogTemp:Display: at System.IO.FileSystemEnumerableIterator`1.CommonInit() LogTemp:Display: at System.IO.FileSystemEnumerableIterator`1..ctor(String path, String originalUserPath, String searchPattern, SearchOption searchOption, SearchResultHandler`1 resultHandler, Boolean checkHost) LogTemp:Display: at System.IO.Directory.EnumerateFiles(String path, String searchPattern) LogTemp:Display: at iPhonePackager.CodeSignatureBuilder.FindProvisions(String CFBundleIdentifier) LogTemp:Display: at iPhonePackager.Program.Main(String[] args)

Product Version: UE 4.14 Preview
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asked Nov 04 '16 at 03:09 PM in Packaging & Deployment

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fmemar
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