Texture problems

https://s21.postimg.org/9g35iwxnb/strange.jpg
So i noticed that 2 of my textures is completely different inside the Engine. I painted them both in photoshop, same format, same colors.
The branch color is right. Only difference that branch is a plane. Both are static meshes and i did lighting build.
Friend advised me to check if normal flips inside maybe, or i can try use the checkbox on – use 2 sided lighting, but nothing make the difference.
One strange thing that the color of the material in the Content Browser is right.
and in the editor also correct color
https://s17.postimg.org/624qdxwxb/strange.jpg

and as you can see, the color is same in maya.
https://s21.postimg.org/4imezlp1z/wood.jpg

What can i do?
Thanks

Hey hey, can you show me your material setup? :slight_smile:

Its just the constant=1 connected to roughness. and texture connected to the base color.
Branch setup the same.

That is pretty much expected. Your plane is receiving more light than trunk because it is facing upwards.

In dynamic lighting solution I would probably advice tweaking normals of the branch to plane to face the same way as the trunk, where branch joins it.

For baked lighting, your choice would be to add 1 edge to your branch plane, about 1/3 from the trunk, and bend the plane, so that the part, further away from the trunk, retains its orientation, and the section, that joins the trunk, does so at lower angle. Adding more taper to the trunks would also light them up a bit better.