Hi,
I have a physics based hovercraft (Pawn actor) with a hover system which can walk through any angle.
What I’m trying to do is make the craft walk through a moving platform (position and rotation), like a classic platformer game.
The problem is, the craft only update its position by the world position of the object, not by the impact normal zone, and that make the craft “glide” through the moving platform
Gif showing the problem:
Detect Surface BP:
Moving and rotating with the surface BP:
Any sugest?
Thanks