Does the Editor Camera generates Overlap events?

Hi there,

The question is as stated in the title: Does the Editor Camera generates Overlap Events?

I’m new to C++ and C++ in Unreal, although already work with blueprints and Unreal for some time. I’m working on a tool for the Lighting Artist here in my studio that works as a Post Process Volume but for Lights and Fog. Basically you tell what light(s), and fog actors to control and the parameters are updated. The volume works (with versions both in BP and C++) but only during play.

Right now the user has to use an slider in order to switch between the original values and preview the desired values for the volume. I would like to make it work in the editor in the same way as the Post Process Volume, by taking the Editor Camera into consideration. Can I have Overlap Events generated by this camera - and re-use the code I created for the in-game behavior - or will I need to manually verify the camera position and overlapping with the volume each frame of the viewport?

Hope I’ve been clear…

Thanks in advance,

João Pereira

any luck with that?