x

Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

Deactivate Is Deactivating the Wrong Thing

Hi,

I am trying to create a fire system that damages the player when they are in the fire and keeps the fire attached to them for a few seconds, dealing more damage until the fire fades from them.

However, when the player leaves the particle emitter, the emitter itself fades away and the fire that has been spawned on the player keeps going. I've managed to set something similar up using the Level blueprint, but I would like to stay away from using the Level blueprint if possible.

Here is the Blueprint that ends the emitter.

alt text

Thanks if you can help me.

Product Version: UE 4.13
Tags:
guh.png (56.2 kB)
more ▼

asked Nov 04 '16 at 05:30 PM in Blueprint Scripting

avatar image

Komsur
5 1 5 11

(comments are locked)
10|2000 characters needed characters left

0 answers: sort voted first
Be the first one to answer this question
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question