Crash upon displaying widget with "Get Real Time"
I've created a widget blueprint for a pause menu, within the widget I have some text, the text is linked to a function which is just "Get Real Time" --> "Return Node". When I bring up the widget in play mode the game and editor will consistently crash.
asked Nov 05 '16 at 12:15 AM in Bug Reports
After taking a look at the project provided. This is working as intended. You appear to have set up a binding to use a function called "Real Time". Inside of this function you are using the return value of that very same function to set the return value of itself. This causes an infinite loop. This is why you are receiving a crash. I hope that this information helps.
Make it a great day
answered Nov 09 '16 at 05:07 PM
Rudy Q ♦♦ STAFF
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