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Any docs about UE4 networking protocols for a dedicated server?

As I see for now, there are almost no docs/tutorials about how to use UE4 as a dedicated server. At least, I didn't found anything about this. There are posts about how to launch a dedicated server (all related to Windows only, while using windows as a server is a nonsense), but there is no info about how to develop it.

Am I missing anything?

So, here is the question: is it worth to use UE4 as a dedicated server, or it's easier/better just to implement the server in any other way and just use some kind of sockets/udp/etc... to connect the UE4 clients?

And what about hybrid solution – to use UE4 server for replication and at the same time implement all logic outside UE4. Is it possible?

Where I can find any docs about UE4 networking protocols? (not about "listen" servers as in video lessons here, since it's completely not about networking - all communications are hidden inside UE4 implementation). For example, how can I use replication from my custom server not to code everything on client-side as well but to use existing protocols?

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asked Nov 05 '16 at 11:18 AM in Using UE4

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