I am trying to spawn a procedural mesh actor and then attach it to a actor present in the world.
These are the steps I am following -
ProceduralMesh->CreateMeshSection(1, Vertices, Triangles, Normals, UVs, VertexColors, Tangents, true);
Next,
ProceduralMeshActor->AttachToActor(GenericActor, FAttachmentTransformRules::SnapToTargetNotIncludingScale);
ProceduralMeshActor->SetOwner(GenericActor);
Nothing seems to be working. I am able to spawn all the ProceduralMeshActors but I am just not able to attach this spawned ProceduralMeshActor to GenericActor.
I basically want to do the “Attach To” operation which we do in the World Outliner in the Editor.
I feel like I’m missing something obvious. Any help is greatly appreciated. Thanks in advance.