How to load all save game files?

I like to load all save game files that are in the save game folder without knowing the names of the files. Is this possible in blueprint?

What I would like to do is let players make save their own levels with the level name being also the save game file so levels can then be shared freely. I also like to add Steam Workshop additionally at some point but I guess there I will get the same problem.

I know this post is a few months old but I’d like to do exactly the same thing. Did you ever find a way?

No, have not found anything to get this working

Use FPaths::GameSavedDir() to know what directory to search in. use IPlatformFile::FDirectoryVisitor to load all the files in the directory and look for .sav files.

Thanks, would there also be a way to do this Blueprint?

not out of the box afaik. You can just make the function blueprint callable for like UMG widgets and what not.