I have added the Infinity Blade: Adversaries to one a game I am working on. I watched some tutorials on animations, blend spaces, the animation state machine, and adding it all to a Blueprint Character. I can get the animation working fine but it does not move across the world when in the walking animation. I have been Googling and trying different things but I can’t get the bear to move when in the walking animation. I have included the files here so you can take a look and see what I am doing wrong. I will greatly appreciate the help.
EDIT
Sorry I forgot to add a link to the files. If you click the link there is a download button in the upper right hand corner:
I have been trying add in some movement commands but they are not working. I can’t seem to get access to the PlayerController or the MovementComponent in the anim graph. I do an is valid test and it always fails.
This is the first time i have answered a question so go easy on me. So question, is your model/mesh set to “Movable” if it is a capsule component? Also, you know it requires code via blueprint or C++ to actually get the animation to physically move? Animating and movement are completely separate. Maybe you knew that, i am not sure. Lastly, i can’t see the files you included i don’t think they were submitted. Are you also working on a character, pawn, or prop that has the animating?
After playing around some more whenever I try to use GetPlayerCharacter, TryGetPawnOwner, or GetAIController in the Event Graph of the Animation tab, it always fails an is valid check.