Wierd white squares render on deplyment (Android)

I am developing for Android platform.
Currently I am at the stage of visual development/lighting.
I am having a lot of trouble with aliased edges and the setup of the Directional light.
I have read on the official site, that Moving type directional light is not supported on mobile, then a development group had a forum comment with a description of the best shadow/light quality they came up with, and that actually was with moving directional light. (I am getting bad results from static shadows, and raising the lightmap res to 128 result in severe performance loss.)

I have built the game several times, and it looked fairly ok usually, but now I came across something that I have never seen before and I dont know why the fenomena occures.
I am attaching the screen cap from my mobile.

By the way I am using the ES2 because I couldnt get the source build normally, so no ES3.1 for me.

I have 1 Directional Light and 1 Sky Light in the scene.
I am using 4 box reflection capture volumes for some basic reflection on the buildings. I have no atmosphere fog enabled, and I do have the AO enabled.

Figured out on my own :smiley:
I set some a wrong CVar in my android defaults.

Please share what CVars were the issue.