Can angular constraints break when bAngularBreakable is false?
I am creating a constraint on a sphere with the following code:
This seems to work as intended... I have a sphere that does not roll, but can turn left and right. However, sometimes after a collision the angular constraints seem to break and I start rolling even though I set bAngularBreakable to false. Any idea what could be causing this?
Also, I am assuming that creating a constraint tied to "this" will attach to the root component. In this example, my root component is a Sphere shape that is simulating physics.
The problem is that I was creating the constraint in the constructor of a class. This is too early to initialize a constraint. I moved the code to the BeginPlay function and it seems to function as expected.
answered Jun 16 '14 at 09:36 PM
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