I have been using UE 4.13.2 on Windows 10 before moving to IOS for Xcode publication. Epic Games installed fine but after installing 4.13.2 I get the following error…
Serialisation Error: Action needed
Corrupt data found, please verify your installation.
Apparently in windows its about the app location and people have solved the error just fine. However because Im not a Mac user I have no idea how to fix the issue. I’m using a Mac Mini (Late 2014)
Edit:
I have installed 4.12.5 and it’s working just fine but still 4.13.2 is throwing the same error.
Please help!
Here is the log:
SEGV_MAPERR at 0x3
FGenericPlatformMisc::RaiseException(unsigned int) Address = 0x10925585b (filename not found) [in UE4Editor-Core.dylib]
FOutputDeviceMacError::Serialize(wchar_t const*, ELogVerbosity::Type, FName const&) Address = 0x1094127c2 (filename not found) [in UE4Editor-Core.dylib]
FOutputDevice::Logf(wchar_t const*, …) Address = 0x10948e207 (filename not found) [in UE4Editor-Core.dylib]
FDebug::AssertFailed(char const*, char const*, int, wchar_t const*, …) Address = 0x10948995b (filename not found) [in UE4Editor-Core.dylib]
FArchiveFileReaderGeneric::InternalPrecache(long long, long long) Address = 0x1092beb12 (filename not found) [in UE4Editor-Core.dylib]
FArchiveFileReaderGeneric::Serialize(void*, long long) Address = 0x1092bedbe (filename not found) [in UE4Editor-Core.dylib]
FMemoryDerivedDataBackend::LoadCache(wchar_t const*) Address = 0x11e951ccd (filename not found) [in UE4Editor-DerivedDataCache.dylib]
FDerivedDataBackendGraph::ParseBootCache(wchar_t const*, wchar_t const*, FString&) Address = 0x11e94c3d6 (filename not found) [in UE4Editor-DerivedDataCache.dylib]
FDerivedDataBackendGraph::ParseNode(wchar_t const*, FString const&, wchar_t const*, TMap >&) Address = 0x11e94869d (filename not found) [in UE4Editor-DerivedDataCache.dylib]
FDerivedDataBackendGraph::ParseHierarchicalCache(wchar_t const*, wchar_t const*, FString const&, wchar_t const*, TMap >&) Address = 0x11e94c824 (filename not found) [in UE4Editor-DerivedDataCache.dylib]
FDerivedDataBackendGraph::ParseNode(wchar_t const*, FString const&, wchar_t const*, TMap >&) Address = 0x11e948765 (filename not found) [in UE4Editor-DerivedDataCache.dylib]
FDerivedDataBackendGraph::ParseAsyncPut(wchar_t const*, wchar_t const*, FString const&, wchar_t const*, TMap >&) Address = 0x11e94cf13 (filename not found) [in UE4Editor-DerivedDataCache.dylib]
FDerivedDataBackendGraph::ParseNode(wchar_t const*, FString const&, wchar_t const*, TMap >&) Address = 0x11e9489e6 (filename not found) [in UE4Editor-DerivedDataCache.dylib]
FDerivedDataBackendGraph::ParseKeyLength(wchar_t const*, wchar_t const*, FString const&, wchar_t const*, TMap >&) Address = 0x11e94cce4 (filename not found) [in UE4Editor-DerivedDataCache.dylib]
FDerivedDataBackendGraph::ParseNode(wchar_t const*, FString const&, wchar_t const*, TMap >&) Address = 0x11e948944 (filename not found) [in UE4Editor-DerivedDataCache.dylib]
FDerivedDataBackendGraph::FDerivedDataBackendGraph() Address = 0x11e9474a2 (filename not found) [in UE4Editor-DerivedDataCache.dylib]
FDerivedDataCache::FDerivedDataCache() Address = 0x11e96ec7b (filename not found) [in UE4Editor-DerivedDataCache.dylib]
InternalSingleton() Address = 0x11e945c9c (filename not found) [in UE4Editor-DerivedDataCache.dylib]
FDerivedDataCacheModule::GetDDC() Address = 0x11e984679 (filename not found) [in UE4Editor-DerivedDataCache.dylib]
FDerivedDataCacheModule::StartupModule() Address = 0x11e9845ef (filename not found) [in UE4Editor-DerivedDataCache.dylib]
FModuleManager::LoadModuleWithFailureReason(FName, EModuleLoadResult&, bool) Address = 0x10954070b (filename not found) [in UE4Editor-Core.dylib]
FModuleManager::LoadModule(FName, bool) Address = 0x10953f436 (filename not found) [in UE4Editor-Core.dylib]
IDerivedDataCacheModule* FModuleManager::LoadModulePtr(FName) Address = 0x1094adad4 (filename not found) [in UE4Editor-Core.dylib]
GetDerivedDataCache() Address = 0x1094ada50 (filename not found) [in UE4Editor-Core.dylib]
GetDerivedDataCacheRef() Address = 0x1094adb48 (filename not found) [in UE4Editor-Core.dylib]
GetGlobalShaderMap(EShaderPlatform, bool) Address = 0x10b74bf5d (filename not found) [in UE4Editor-Engine.dylib]
FEngineLoop::PreInit(wchar_t const*) Address = 0x10916d6d2 (filename not found) [in UE4Editor]
GuardedMain(wchar_t const*) Address = 0x1091825b1 (filename not found) [in UE4Editor]
-[UE4AppDelegate runGameThread:] Address = 0x109196b4c (filename not found) [in UE4Editor]
-[FCocoaGameThread main] Address = 0x1093b4726 (filename not found) [in UE4Editor-Core.dylib]
NSThread__start Address = 0x7fff8a2d9e64 (filename not found) [in Foundation]
_pthread_body Address = 0x7fff9645099d (filename not found) [in libsystem_pthread.dylib]
_pthread_body Address = 0x7fff9645091a (filename not found) [in libsystem_pthread.dylib]
thread_start Address = 0x7fff9644e351 (filename not found) [in libsystem_pthread.dylib]
Serialisation Error: Corrupt data found, verify installation