[ios] Launch error, Serialisation Error: Corrupt data found, verify installation

I have been using UE 4.13.2 on Windows 10 before moving to IOS for Xcode publication. Epic Games installed fine but after installing 4.13.2 I get the following error…

Serialisation Error: Action needed
Corrupt data found, please verify your installation.

Apparently in windows its about the app location and people have solved the error just fine. However because Im not a Mac user I have no idea how to fix the issue. I’m using a Mac Mini (Late 2014)

Edit:
I have installed 4.12.5 and it’s working just fine but still 4.13.2 is throwing the same error.

Please help!

Here is the log:

SEGV_MAPERR at 0x3

FGenericPlatformMisc::RaiseException(unsigned int) Address = 0x10925585b (filename not found) [in UE4Editor-Core.dylib]
FOutputDeviceMacError::Serialize(wchar_t const*, ELogVerbosity::Type, FName const&) Address = 0x1094127c2 (filename not found) [in UE4Editor-Core.dylib]
FOutputDevice::Logf(wchar_t const*, …) Address = 0x10948e207 (filename not found) [in UE4Editor-Core.dylib]
FDebug::AssertFailed(char const*, char const*, int, wchar_t const*, …) Address = 0x10948995b (filename not found) [in UE4Editor-Core.dylib]
FArchiveFileReaderGeneric::InternalPrecache(long long, long long) Address = 0x1092beb12 (filename not found) [in UE4Editor-Core.dylib]
FArchiveFileReaderGeneric::Serialize(void*, long long) Address = 0x1092bedbe (filename not found) [in UE4Editor-Core.dylib]
FMemoryDerivedDataBackend::LoadCache(wchar_t const*) Address = 0x11e951ccd (filename not found) [in UE4Editor-DerivedDataCache.dylib]
FDerivedDataBackendGraph::ParseBootCache(wchar_t const*, wchar_t const*, FString&) Address = 0x11e94c3d6 (filename not found) [in UE4Editor-DerivedDataCache.dylib]
FDerivedDataBackendGraph::ParseNode(wchar_t const*, FString const&, wchar_t const*, TMap >&) Address = 0x11e94869d (filename not found) [in UE4Editor-DerivedDataCache.dylib]
FDerivedDataBackendGraph::ParseHierarchicalCache(wchar_t const*, wchar_t const*, FString const&, wchar_t const*, TMap >&) Address = 0x11e94c824 (filename not found) [in UE4Editor-DerivedDataCache.dylib]
FDerivedDataBackendGraph::ParseNode(wchar_t const*, FString const&, wchar_t const*, TMap >&) Address = 0x11e948765 (filename not found) [in UE4Editor-DerivedDataCache.dylib]
FDerivedDataBackendGraph::ParseAsyncPut(wchar_t const*, wchar_t const*, FString const&, wchar_t const*, TMap >&) Address = 0x11e94cf13 (filename not found) [in UE4Editor-DerivedDataCache.dylib]
FDerivedDataBackendGraph::ParseNode(wchar_t const*, FString const&, wchar_t const*, TMap >&) Address = 0x11e9489e6 (filename not found) [in UE4Editor-DerivedDataCache.dylib]
FDerivedDataBackendGraph::ParseKeyLength(wchar_t const*, wchar_t const*, FString const&, wchar_t const*, TMap >&) Address = 0x11e94cce4 (filename not found) [in UE4Editor-DerivedDataCache.dylib]
FDerivedDataBackendGraph::ParseNode(wchar_t const*, FString const&, wchar_t const*, TMap >&) Address = 0x11e948944 (filename not found) [in UE4Editor-DerivedDataCache.dylib]
FDerivedDataBackendGraph::FDerivedDataBackendGraph() Address = 0x11e9474a2 (filename not found) [in UE4Editor-DerivedDataCache.dylib]
FDerivedDataCache::FDerivedDataCache() Address = 0x11e96ec7b (filename not found) [in UE4Editor-DerivedDataCache.dylib]
InternalSingleton() Address = 0x11e945c9c (filename not found) [in UE4Editor-DerivedDataCache.dylib]
FDerivedDataCacheModule::GetDDC() Address = 0x11e984679 (filename not found) [in UE4Editor-DerivedDataCache.dylib]
FDerivedDataCacheModule::StartupModule() Address = 0x11e9845ef (filename not found) [in UE4Editor-DerivedDataCache.dylib]
FModuleManager::LoadModuleWithFailureReason(FName, EModuleLoadResult&, bool) Address = 0x10954070b (filename not found) [in UE4Editor-Core.dylib]
FModuleManager::LoadModule(FName, bool) Address = 0x10953f436 (filename not found) [in UE4Editor-Core.dylib]
IDerivedDataCacheModule* FModuleManager::LoadModulePtr(FName) Address = 0x1094adad4 (filename not found) [in UE4Editor-Core.dylib]
GetDerivedDataCache() Address = 0x1094ada50 (filename not found) [in UE4Editor-Core.dylib]
GetDerivedDataCacheRef() Address = 0x1094adb48 (filename not found) [in UE4Editor-Core.dylib]
GetGlobalShaderMap(EShaderPlatform, bool) Address = 0x10b74bf5d (filename not found) [in UE4Editor-Engine.dylib]
FEngineLoop::PreInit(wchar_t const*) Address = 0x10916d6d2 (filename not found) [in UE4Editor]
GuardedMain(wchar_t const*) Address = 0x1091825b1 (filename not found) [in UE4Editor]
-[UE4AppDelegate runGameThread:] Address = 0x109196b4c (filename not found) [in UE4Editor]
-[FCocoaGameThread main] Address = 0x1093b4726 (filename not found) [in UE4Editor-Core.dylib]
NSThread__start Address = 0x7fff8a2d9e64 (filename not found) [in Foundation]
_pthread_body Address = 0x7fff9645099d (filename not found) [in libsystem_pthread.dylib]
_pthread_body Address = 0x7fff9645091a (filename not found) [in libsystem_pthread.dylib]
thread_start Address = 0x7fff9644e351 (filename not found) [in libsystem_pthread.dylib]
Serialisation Error: Corrupt data found, verify installation

Yes, I have tried verifying and reinstalling.

Hello,

I’m sorry that you are having an issue with the Epic Games Launcher. In order for us to offer the best support, we have recently modified the process for how Epic Games can help troubleshoot your Launcher issue. Please visit http://help.epicgames.com/ for technical support, here you can find information and solutions for common issues, as well as a contact form if you still need additional assistance. To access the contact form, please use the “Email Us” button under the “Contact Us” section. Thanks!

Have a great day