The editor content is bugged and unusable after restarting

When I restarted the editor to apply some plugin changes the interface appeared bugged.
The content appears empty, but not the assets, everything except the top bar.

After restarting some times it happens again and even the viewport breaks and appears with a default scene.
I’ve tried removing binaries, intermediate config and saved and even reinstalling the engine but the bug remains.

Downloading the project again (Git) worked but the bug appeared soon again.

MAYBE it has something to do with me setting up GameAnalytics.
Specifically while changing the engineconfig or connecting the plugin trough settings.

Hope you know whats happening, thanks!

EDIT: The engine version is 4.13.2

Hey Muit,

Sadly, we are unable to offer support for third-party plugins. If you are experiencing an issue with the engine while using a specific third-party plugin, I’d recommend getting in touch with the creator in order to receive assistance. If you are able to reproduce the issue without the third-party plugin, please let me know and I can continue to investigate.

Have a great day

Thanks for your answer Sean.

I dont think its related to GameAnalytics any longer.

I moved the project to an older commit without bugs and reseted the cache.
Now this happends:

The static mesh editor is empty now, but the content browser is ok. :confused:

Would you mind providing your dxdiag?

Also, is this occurring in a clean project as well?

Finally, have you tried making a copy of the project, and then deleting the Saved, Intermediate, and Config folders to see if that removes the issue? If not, give that a shot.

Finally, the problem is that when you create a new project, the GameAnalytics is enabled by default since its installed from the marketplace. It bugs the editor and when you disable the plugin, the bug persists.

Removing those folders wont work, but removing everything and restoring all the git changes does it.

So at the end it is kind of a third party problem, but also marketplace/engine.

Is this occurring with any third party plugin, or just GameAnalytics? I haven’t seen this occurring on my end, which is what lead me to believe that it was GameAnalytics originally.

Thanks for doing the additional testing to determine the issue.