Phat: Mesh deforms like crazy

Hello guys!
I have a problem with my phat: When I click Simulate the whole mesh falls to the ground and the boxes/bones are drifting apart so that the mesh is getting deformed and looking pretty ugly.
Heres a photo of my problem:

It would be great if u have a solution for this.

Really nobody? I need help please

This happens because the constraints on your physics asset are not properly set. Click on the constraints button and check how they are set.

This is my constraints interface:

What should I do now? BTW Im quite new to PhAT

Hmmmm it looks like it doesn’t have constraints at all, that’s the problem. Look at the mannequin physics asset it should look something like this:

Edit: Those axis gizmos represent the constraints of the physics asset

Physics Constraints on assets are only generated when creating the physic bodies (the capsules that dictate collision). So if you want to generate a constraint you basically need to recreate every single physics body in your PhAT.

You must start with the pelvis/root bone, and then go to the legs and torso.

thnk u for ur help. Ill try this out as soon as possible