VR Multiplayer character mesh
So I've done some research on animations and moving specific parts of an actor in Unreal. If my understanding is correct, then if you want to be able to move specific bones of a skeleton mesh you have to make a poseable mesh in the actor. However, a poseable mesh does not have support for animations. And normal animations does not have support for changing the locations of a specific bone in runtime.
With that being said, do you know of a way to make a multiplayer character that, while someone else is watching you in-game, can see you moving your arms around, but would also be able to see you walk forward with an animation attached to your legs for example.
Do I have to cut of the arms and the head and make them poseable actors while having the rest of the body be an animation? That's the only way I can think of. Also I would then assume that the head and arms would float in the air and not be attached to your body which would look kind of odd.
asked Nov 06 '16 at 01:32 PM in Using UE4
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