4.13.1 - I had a really weird bug come up - my shots were not firing correctly
- YouTube here is it working correctly on pc
here is it not working correctly on android - - YouTube
my find look at rotations were returning 0,0,0 (in the android video above, i use a alternate flow to test other things… really this was just to speed up testing because android cooks take so long)
it was weird because PC worked fine…
my workaround do this… was to move my find look at operation from the start of my blueprint chain of code… to near the end, right when I needed it… and this fixed my issue
this is very concerning, I’ve never had an issue like this before