Huge direction arrow from directional light

If I view it from a special area in a quite opposite direction, the 3d arrow becomes enormous.

This two pictures were taken from the same spot looking at different directions. When I moved the camera angle a little bit higher.
But it also happens with other 3D arrows too, like the camera’s one:

Isn’t your viewport camera just closer, so it appears larger? If so I don’t think you can do anything about that.

-Alfie

First, as I said, the pictures were taken from the same spot.
Second, if you just get closer to the origin of the arrow, it doesn’t grow bigger on your screen.

HI Crimson,

Do you by chance have any steps to reproduce the issue or are you able to reproduce this in a new project?

So far I haven’t had any luck and without steps for it to be a reproducible issue I won’t be able to submit any type of ticket for this.

If it is not happening in a new project you can try deleting the Saved, Config, and Intermediate folders from your project folder. This will wipe any project settings or editor preferences that were set.

Thanks!

Tim

Yep, can reproduce in new project.

  1. Go right behind the PlayerStart’s arrow, looking at the same direction as the arrow.
  2. Change camera movement speed to 1.
  3. Start go forward with the camera (Right click + W)

What you should see:

  1. The PlayerStart icon disappears, you can see only the arrow (normal size)
  2. The arrow disappears too.
  3. The arrow pops back but much bigger this time.

114129-0.png

114130-1.png

114161-2.png

114162-3.png

Looking at this issue, it’s been around for each build that I have currently on my machine 4.12 - 4.15. It looks like it’s a clipping issue when you’re within the area of the icon that causes the static mesh for the arrow to snap larger which is only noticeable when moving around the world at these low speeds.

The workaround here would be to use the hotkey for Game mode (Press G) or to hide these actors when flying around the world.

I can enter a ticket for this if you’d like, but from the looks of it, the ticket would be marked as “Minor” or closed out as “won’t fix” or “by design” in the end since it can easily be worked around and is not a game-breaking issue.

I guess it would be good to have a ticket about it even though I agree it is a minor problem (but definitely not “by design”), but could be proper job for testing an intern, or for a lazy Friday 3PM, or whenever it fits :smiley: