[BUG] Decal Actor Location returns 0 in 4.13 and 4.14 preview

It seams that something changed in 4.13 with rendering decals.
In 4.12 I can use Actor Location with decals to make gradient around the center of decal with this nodes:

In 4.13 and 4.14 preview Actor positions always returns 0, also given mode (Blend mode=opaque, Decal Blend mode = translucent) is no longer possible to set.
It generates problems with volumetric deals in which Actor position is used to calculate ranges or mapping.

Hi Gomo,

Thank you for submitting a bug report. I have reproduced this issue and logged a report for it here: Unreal Engine Issues and Bug Tracker (UE-38327)

You can track the report’s status as the issue is reviewed by our development staff.

Cheers,