Shader Complexity view mode different between deferred and forward renderer
I tried to figure out why the shader complexity of my test scene was mostly red until I changed back to the default renderer.
The two images show the same scene without any changes to the materials. Is this a bug or do basic materials have a higher instruction count with forward shading enabled?
asked Nov 06 '16 at 06:34 PM in Bug Reports
This is expected behavior. You can read Daniel's response here on the forums: https://forums.unrealengine.com/showthread.php?126489-Test-the-Forward-Renderer-in-your-PC-VR-projects-with-the-4-14-Preview&p=618082&viewfull=1#post618082
answered Nov 08 '16 at 08:09 PM
Tim Hobson ♦♦ STAFF
I haven't looked at how shader complexity view shader is working, but I would assume that it is either not fully functional for forward mode, or it is accumulating complexity for multiple lights. You can rule out the latter one by changing lighting setup in the scene.
answered Nov 07 '16 at 01:57 PM
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