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Dialogue System Activate Problem


I was following this tutorial video and I am trying to create a level that uses this method with different characters. I have everything working in the dialogue and widget areas, but when I try to talk to them, only one of the characters seems to be active?

alt text

I know the problem is with the EventBeginPlay event, it seems to override the other characters so you can only to one, but I don't know how I can quickly fix this problem. I considered an integer but I don't know the best way to input it into the blueprint without messing with anythign else.

Any help or feedback is welcome, let me know if you want to see more pictures of my blueprints. :)

Product Version: UE 4.12
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asked Nov 06 '16 at 06:29 PM in Blueprint Scripting

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