Setting Zero Point of A2tan to Controller Rotation instead of actor rotation?

Hello,

I have a blendspace for a character starting to move with values of -180 to 180 for the direction. Converting the axis inputs to degrees with A2tan, I get the values of -180 to 180 and set that to the variable of Desired Rotation. Everything works, but relative to the direction the actor is facing. So, pressing left on the stick will always make the actor run to their left, rather than the controller rotation’s left. What might be the simplest solution?