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Float Calculator

Trying to create a simple 3D calculator with overlap logic, but after a few nodes going to stuck and have some question:

  • how to make it simpler ?

  • how increment value by order 1 - 11 - 111 and so on ? "Incrementit" not suitable

video - https://www.youtube.com/watch?v=7O2ouDchb_s

Product Version: UE 4.13
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asked Nov 07 '16 at 02:18 AM in Blueprint Scripting

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GVWorks
28 1 8 10

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Your question is a little confusing but from what I understand you are wondering why your Gate node stays closed. I'm not quite sure what you are trying to accomplish here but what I'd recommend is to use a EndOvelap node to close the Gate note instead of creating a loop. From the way it is, your TriggerSphere is the component that is opening the gate but once you leave that TriggerSphere nothing else can enter it cause it's been closed right after. You could also create two gate nodes for your TriggerBox1 and TriggerBox2.

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answered Nov 08 '16 at 12:54 PM

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Nken418
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avatar image GVWorks Nov 09 '16 at 11:30 PM

Gate closed after I pick the X, and it is so complicated because you can pick 1 or 2 for X.

use a EndOvelap node to close the Gate

thanks for suggestion, it would be much simple Picking the second variable Y steel in develop, as well as numbers like 11 22 and so
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