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Seamlessly Endless Landscape

Hi! I'm working on a project where I want the player to have quite large amount of locations (levels) for him to travel between. Level streaming is not a good option (kinda overkill) for what I have in mind, so I've been thinking of some creative loading screen.

What I came up with is kind of X-COM 2 style screen, where characters ride along in a car exchanging random dialogues with cinematic views on the car rolling along the road, and I'm wondering if it is possible to make a seamlessly endless terrain with foliage just passing by without end (until player decides to hit button to end loading :))

The endless-runner method with meshes popping in and out is kinda not the case, so is there some way to do something alike with terrain(landscape)?

One option I see is to create a reeeeeaaaallly wide circle landscape, so it would seem like a straight road, but it

a - can still be visibly curved and denies some cinematic shots

b - does not really fit the desirably small size of a "loading screen level"

Any ideas?

Product Version: UE 4.13
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asked Nov 07 '16 at 04:50 AM in Blueprint Scripting

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Elidar
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I havn't played XCOM but I think what you want is an endless seeming world loading screen in which the player can run. Kind of like Assassin's Creed have. I think you would find this tutorial helpful.

https://www.youtube.com/watch?v=HKBEca5HpZk

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answered Nov 07 '16 at 06:22 AM

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SHOBBIT
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avatar image Elidar Nov 07 '16 at 06:26 AM

No, that's not quite the thing I'm looking for. I need (or at least what would seem to be) an endless >landscape< with foliage, road, ground materials, all constantly passing by the player.

Thx for an interesting video though. :)

avatar image SHOBBIT Nov 07 '16 at 06:35 AM

Oh. I have an interesting idea in mind. It will not work as it is and might not be easily implementable, but it is an idea. Make a material 2-sided material with texture of a landscape and sky. Now put a panner node on it to make the texture move towards the player. Apply that material to a sphere that encloses the player. Definitely not be exactly what you are looking for but, just an idea that popped in my head :-P

Maybe you can find some inspiration and do something with it as I'm not an expert with materials.

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