Seamlessly Endless Landscape
Hi! I'm working on a project where I want the player to have quite large amount of locations (levels) for him to travel between. Level streaming is not a good option (kinda overkill) for what I have in mind, so I've been thinking of some creative loading screen.
What I came up with is kind of X-COM 2 style screen, where characters ride along in a car exchanging random dialogues with cinematic views on the car rolling along the road, and I'm wondering if it is possible to make a seamlessly endless terrain with foliage just passing by without end (until player decides to hit button to end loading :))
The endless-runner method with meshes popping in and out is kinda not the case, so is there some way to do something alike with terrain(landscape)?
One option I see is to create a reeeeeaaaallly wide circle landscape, so it would seem like a straight road, but it
a - can still be visibly curved and denies some cinematic shots
b - does not really fit the desirably small size of a "loading screen level"
I havn't played XCOM but I think what you want is an endless seeming world loading screen in which the player can run. Kind of like Assassin's Creed have. I think you would find this tutorial helpful.
answered Nov 07 '16 at 06:22 AM
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