Layered material use opacity?
I am trying to create a layered material combining several material functions, like described in the tutorials.
Now, one of my materials should have parts that you can look through. With normal materials I can use my mask in the opacity mask slot and everything is fine, but with material functions and my layered material it just looks deep black!
Am I missing something here?
Thanks for any help!
asked Jun 04 '14 at 04:13 PM in Rendering
There should be no differences between how masked materials function for a regular or blended material, so it is most likely something different about how you are combining the masks or passing the single opacity mask. Without seeing a screenshot of the problem or the node network I am afraid it will be very difficult to suggest a solution. Could you by any chance upload an image of how the opacity is derived and connected from the functions?
answered Jun 04 '14 at 05:39 PM
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