Access violation - code c0000005 (first/second chance not available)

Hi.
I’m new to UE4, and get this bug report every time I start a new project. Any suggestions?

MachineId:AD992A4F4F0BAF93002E6DA597FF189E
EpicAccountId:60845f6704d14e0fa403e1e94b9d8f29

Access violation - code c0000005 (first/second chance not available)

nvapi64
nvapi64
UE4Editor_D3D11RHI!NvAPI_D3D11_SetDepthBoundsTest()
UE4Editor_D3D11RHI!FD3D11DynamicRHI::RHIEnableDepthBoundsTest() [d:\build++ue4+release-4.13+compile\sync\engine\source\runtime\windows\d3d11rhi\private\d3d11commands.cpp:2217]
UE4Editor_Renderer!FProjectedShadowInfo::RenderProjection() [d:\build++ue4+release-4.13+compile\sync\engine\source\runtime\renderer\private\shadowrendering.cpp:632]
UE4Editor_Renderer!FSceneRenderer::RenderShadowProjections() [d:\build++ue4+release-4.13+compile\sync\engine\source\runtime\renderer\private\shadowrendering.cpp:1265]
UE4Editor_Renderer!FDeferredShadingSceneRenderer::RenderShadowProjections() [d:\build++ue4+release-4.13+compile\sync\engine\source\runtime\renderer\private\shadowrendering.cpp:1290]
UE4Editor_Renderer!FDeferredShadingSceneRenderer::RenderLights() [d:\build++ue4+release-4.13+compile\sync\engine\source\runtime\renderer\private\lightrendering.cpp:612]
UE4Editor_Renderer!FDeferredShadingSceneRenderer::Render() [d:\build++ue4+release-4.13+compile\sync\engine\source\runtime\renderer\private\deferredshadingrenderer.cpp:1031]
UE4Editor_Renderer!RenderViewFamily_RenderThread() [d:\build++ue4+release-4.13+compile\sync\engine\source\runtime\renderer\private\scenerendering.cpp:1849]
UE4Editor_Renderer!TGraphTask<FRendererModule::BeginRenderingViewFamily'::21’::EURCMacro_FDrawSceneCommand>::ExecuteTask() [d:\build++ue4+release-4.13+compile\sync\engine\source\runtime\core\public\async\taskgraphinterfaces.h:868]
UE4Editor_Core!FNamedTaskThread::ProcessTasksNamedThread() [d:\build++ue4+release-4.13+compile\sync\engine\source\runtime\core\private\async\taskgraph.cpp:932]
UE4Editor_Core!FNamedTaskThread::ProcessTasksUntilQuit() [d:\build++ue4+release-4.13+compile\sync\engine\source\runtime\core\private\async\taskgraph.cpp:679]
UE4Editor_RenderCore!RenderingThreadMain() [d:\build++ue4+release-4.13+compile\sync\engine\source\runtime\rendercore\private\renderingthread.cpp:319]
UE4Editor_RenderCore!FRenderingThread::Run() [d:\build++ue4+release-4.13+compile\sync\engine\source\runtime\rendercore\private\renderingthread.cpp:440]
UE4Editor_Core!FRunnableThreadWin::Run() [d:\build++ue4+release-4.13+compile\sync\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:74]

Hey Growlrice,

Could you provide the following information for me:

  • The logs from your project’s Saved->Logs folder after the crash occurs
  • Your dxdiag
  • Please download the 4.14 Preview 2 and test it in that version as well to see if the crash occurs there.

Hello,

I am marking this topic as resolved for tracking purposes, as we have not heard from you in a few days. If this issue persists, feel free to respond to this thread. For any new issues, please create a new Answerhub topic.

Have a great day