Attempting to launch VGXI project for first time, running out of memory and missing files

Hi,
I’m attempting to build and launch my level for the first time but it wont go to completion without errors. I’ve got 32 gigs of ram and the process craps out after it’s all used up. I am running the source code version with VXGI. I will attach the log, hopefully someone can take a quick look and tell me what’s up.

Also, I am curious why I also have missing textures and reduced foliage LOD’s when I try to play the “standalone game”.

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Hi Decksounds,

Does this happen with a blank project while using VXGI, or is only with the current project? The reason I ask this is because from the log I can see a lot of the kite demo content and this content is certainly resource heavy, which will likely be part of your issue. That content was developed for very high-end machines and would likely require more than your current system resources to be packaged.

With an out of memory issue, you’d likely want to start optimizing the project so that you can build by lowering the size of the texture that are imported and reducing the amount of content that has to be packaged.

You can also take a look at your cook log for UAT here: C:\UE413\Engine\Programs\AutomationTool\Saved\Logs\Cook-2016.11.07-06.14.27.txt

This may have more indication than this log, but it may also not have anything that stands out.

-Tim