Textures not tiling in HTML5

Hey, some textures don’t seem to be rendering properly in HTML5.

They appear fine in the editor and with the moblile preview renderer.

No errors or warnings…

Hi dreinzy,

This issue looks very similar to these two posts.

These deal with VR though and are also resolved in 4.13. Just as a precaution I’d like to know if you are using any plug-in in your project. You can also look over those posts real quick to see if there are any similarities.

If this is a separate issue entirely I will try to reproduce it on my end, To do this could you provide me a list of steps that will reproduce the issue with minimal assets in a clean project.

,

Ed

Hi Ed,

Thank you!

I disabled all VR plugins, but it didn’t change anything.

One of the comments mentioned some devices can’t handle UV values outside the [0,1] range. Turns out my misbehaving textures had UV tiling (2,2).

Can you mark your comment as answered?

again.

I was having the same issue deploying to HTML5, and my searches led me here, and im going to leave my solution, in case someone else is having the issue and cant find a solution. You need to make your textures power of 2, and set the mip gen settings as “FromTextureGroup”, instead of the “noMipMaps” you are forced to chose for non power of 2 textures.