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Textures not tiling in HTML5

Hey, some textures don't seem to be rendering properly in HTML5.

They appear fine in the editor and with the moblile preview renderer.

No errors or warnings...

Untiled example

Product Version: UE 4.13
Tags:
rekttexture.png (1.2 MB)
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asked Nov 07 '16 at 03:10 PM in Packaging & Deployment

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dreinzy
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Hi dreinzy,

This issue looks very similar to these two posts.

https://answers.unrealengine.com/questions/435741/tiling-impossible-with-google-vr-plugin.html

https://answers.unrealengine.com/questions/476378/android-textures-not-tiling.html

These deal with VR though and are also resolved in 4.13. Just as a precaution I'd like to know if you are using any plug-in in your project. You can also look over those posts real quick to see if there are any similarities.

If this is a separate issue entirely I will try to reproduce it on my end, To do this could you provide me a list of steps that will reproduce the issue with minimal assets in a clean project.

Thanks,

Ed

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answered Nov 07 '16 at 07:06 PM

avatar image dreinzy Nov 08 '16 at 10:59 AM

Hi Ed,

Thank you!

I disabled all VR plugins, but it didn't change anything.

One of the comments mentioned some devices can't handle UV values outside the [0,1] range. Turns out my misbehaving textures had UV tiling (2,2).

Can you mark your comment as answered?

Thanks again.

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