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FAnimInstanceProxy question

Hi all,

I'm using some of the methods in FAnimInstance to get state machine information at runtime and feed parameters to a custom animation graph node (via GetCheckedNodeForIndexUntyped). These methods were marked deprecated in 4.11 and say to use FAnimInstanceProxy instead - however the code for those methods has been updated to do just that behind the scenes and I see no other way to get a pointer to an entities FAnimInstanceProxy.

Is it safe to continue using those methods? Or is there some other way to get a pointer to the FAnimInstanceProxy object?

Product Version: UE 4.13
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asked Nov 07 '16 at 03:42 PM in C++ Programming

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ExtraLifeMatt
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avatar image ExtraLifeMatt Nov 08 '16 at 07:26 PM

Polite bump. Any word on this, guys?

avatar image edsonsantoro Jan 06 '17 at 11:18 AM

Not sure, but I think you have to create your own proxy struct, just like UVehicleAnimInstance has it own struct that is actually derived from FAnimInstanceProxy.

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Sorry, I should have answered this when I found the answer. FAnimInstanceProxy has a constructor that takes in an FAnimInstance, so you can get access to the proxy that way. Once I did that, all the warnings vanished.

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answered Jan 06 '17 at 05:57 PM

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ExtraLifeMatt
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