x

Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

How to play an animation until the animation reaches a variable position?

In my VR game I have an animation for closing and opening the player's hand. That animation should be driven by the trigger axis. Normally I would just set the animation's position to the Input's Axis Value. But the SteamVR Controller's Trigger has that last 'tick' at the end, which makes the animation look unnatural that way. Simply because hands' closing motions do not have a small jump before they stop.

So I would like to limit the rate at which the hand can close and open, but I can't figure out a good way of doing just that. Is there a way how I could simply play my animation until the animation's position reached my Axis Value? Or is there any better way of doing that?

Product Version: UE 4.13
Tags:
more ▼

asked Nov 07 '16 at 03:46 PM in Everything Else

avatar image

AllJonasNeeds
249 26 36 71

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

0 answers: sort voted first
Be the first one to answer this question
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question