I am trying to set up an animated material that scales a texture node up and down. I have tried animating TexCords node, but this (as it should) splits the image in 4, then 8 etc. What I need is to just scale the texture/UVs, so that the image scales from its center. Picture a logo on a hemisphere, that gets bigger and smaller. Is there a simple way to do this that i am missing? panner and rotator are candidates, but I cannot see how to use them in this way.