Is it possible to have a 3D widget show in the editor for a property of an instance of a C++ class?
I have a C++ class derived from Actor. It has an array of transforms. When an instance of the class is in the scene, I want to display 3D widgets for each transform. I want the same thing as checking the Show 3D Widget checkbox in the details panel of a Blueprint variable.
hi can you help in creating menu (hovering an object and changing material property) in VR (vive), I successfully created for non VR but struck in VR. If possible suggest or send some tuts