When using FKismetEditorUtilities::CreateBlueprint, Parent class default object and its variables are not what i set it to be, what am i doing wrong?
To give more information, i created a standalone plugin that is supposed to create a blueprint that inherits from a certain class, which works fine, it also should store the new blueprint in a specified folder on creation, which also works fine. But whenever i open the editor and place the blueprint in a level the variables that i set via c++ are usually null and require a reset to default to return to the variables i set originally.
It is almost as if my CDO is being overwritten or a default one is being created on top of mine.
asked Nov 08 '16 at 12:31 AM in C++ Programming
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