OSX Art Tool Ships with Compiled Python Files
The current version of the Art Tool for Maya ships with compiled python files that contain tokens to Windows paths. This breaks UI methods in the "Add Character" dialog. (As well as other items I haven't tested yet).
EXPECTED: Since Python will automatically recompile these the first time they are run on the system, all Python compiled files (.pyc) should be removed before shipping. ADDITIONALLY: There is a Python Windows DLL file in the form of .pyd that COULD potentiality cause issues. (I don't know what it's being used for or if the libraries ˙ave been migrated to OSX. But this could be a secondary bug with file: P4API.pyd
STEPS TO REPRODUCE:
RESULT: Error dialog pops up indicating a Windows path:
"Reference file not found D:/Build/UE4-Releases/4.0/Engine/Extras/Maya_AnimationRiggingTools/MayaTools/ART/Projects/Sample/ExportFiles/Mannequin_Export.mb"
Going into the following path and deleting ALL .pyc files fixes this and other errors resulting from the windows tokens.
asked Nov 08 '16 at 01:28 AM in Everything Else
The Mac port of ART is not an official one. It's creator (alexwidener) may be able to help you. His thread about it can be found here: https://forums.unrealengine.com/showthread.php?62654-ART-Toolkit-Ported-to-OSX
answered Nov 10 '16 at 03:57 PM
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